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Material Id Enabled – Enables the use of Material ID.

Material ID – The color used by the Material ID render element. You can also use a shader here.

Multimatte ID – The integer ID of the material to be used by the Multi Matte render element.

Round Edges Enabled –  Enables the Round Edges effect, which uses bump mapping to smooth out the edges of the geometry during render time.

Radius – Specify a radius (in world units) for the Round Edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected, large values may produce undesirable effects.

Consider Same Object Only – When enabled, the rounded corners are produced only along edges that belong to the object, which has the attribute applied. When disabled, rounded corners are also produced along edges formed when the object with the attribute intersects other objects in the scene. 

Corners – Choose which edges are considered in the calculation. Possible options are:

Covex Convex and Concave Concave – Considers all edges. 
Convex Only 
– Only applies Round Edges effect to edges with convex angles. 
Concave Only – 
Only applies Round Edges effect to edges with concave angles. 

 
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Common Use Examples

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2Sided material is commonly used for leaves. Notice how the light illuminates the shrub from behind.

 
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The curtain uses 2Sided material to allow some outdoor light on the inside of this interior.

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Example: Nightstand light

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In this example, the lampshade uses a 2Sided material with only a Front material connected (VRayMtl). A V-Ray sphere light is used to illuminate the inside. Translucency is shown here with grayscale values (RGB).

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Translucency (0, 0, 0)

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Translucency (64, 64, 64)

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Translucency (128, 128, 128)

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Translucency (192, 192, 192)

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Example: Leaf

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In this example, the leaves have both front and back materials connected to the 2Sided Material. Notice how the leaves change when the Translucency value (shown in RGB) is changed. The last render uses a Translucency grayscale map.  


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Translucency (0, 0, 0)

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Translucency (128, 128, 128)

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Translucency (255, 255, 255)

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Translucency map

 
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