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This page provides information about the Dome Light  in V-Ray for Grasshopper.

 


Overview

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The V-Ray Dome Light component creates a light shining inward at the scene as if from a spherical or hemispherical light source outside the scene extents. This light is frequently used for Image-Based lighting using panoramic HDR images as environments.

 
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Input Parameters

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On (Boolean) – Enables or disables the light source.

Invisible (Boolean) – Controls the light source visibility. Does not affect its illuminance.

Texture Tex (AColorTex) – Specifies the color or the texture of the light. A high dynamic range texture can be used.

Intensity (Number) – Light source intensity. Calculated in the specified units.

Intensity Units Units (Integer) – Specifies the light unit of measurement. Using correct units is essential when working with physical camera exposure. The light automatically takes the scene units scale into consideration to produce correct result for the scale being worked in.

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Shape (Integer) – Controls whether the Dome light covers the entire scene or only the half above the horizon line.

Base Plane (Plane) – Controls the orientation of the dome light defining the equatorial plane of the imaginary shape encompassing the entire model. The texture mapping will  match this plane as well. The X and Z axes the texture UV coordinate system. 

 



Output Parameters

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Add Light (Generic Data) – Light output that can be connected to a Renderer. 

 



Examples

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Rotation

In Grasshopper the Dome light can be rotated by rotating its Base plane component.

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Rotation = 0 Degrees

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Rotation = 175 Degrees 

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