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This page provides information about the V-Ray Omni component in Grasshopper. 

 


Overview

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V-Ray Omni Light component is used to create physically accurate light that is emitted from a single location in all directions. It is usually connected to the V-Ray Render which automatically adds it to the rendered scene. If a list of input Positions is connected, multiple lights are generated. The number of input positions determines the lights count.

 
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Input Parameters

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On (Boolean) – Enables or disables the light source.

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Intensity (Number) – Determines the light source intensity. Calculated in the specified units.

Intensity Units Units (Integer) – Specifies the light unit of measurement. Using correct units is essential when working with physical camera exposure. The light automatically takes the scene units scale into consideration to produce correct result for the scale being worked in.

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Shadow Softness (Number) – Sets the shadow softness. Zero (0.0) makes the shadows perfectly sharp, larger values produce blurrier shadows. 

 



Output Parameters

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Add Light (Generic Data) – Light output that can be connected to a Renderer.

 

 



Example

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Light Omni component connection. Note that an Environment component with a black color plugged in the GI input parameter is used as an override to turn off the default Environment lighting. If there is no Environment input in the Render component V-Ray always creates one internally.

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