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Binding – Enables connection/binding between V-Ray and the corresponding base application material.

Color – Enables color binding. Changing the V-Ray material color changes the corresponding base application material color and vise versa.

Opacity – Enables opacity/ transparency binding. Changing the SketchUp material transparency, however, does not change the V-Ray material. Instead, it disables the Opacity binding.

Texture Mode – Enables texture binding. Changing the V-Ray material texture changes the corresponding base application material texture and vise versa. 

Auto – By default binds the Diffuse texture to the base app material. Clicking on the "eye" icon for a texture used in the shader hierarchy, changes the binded map to the newly selected one. 
Texture Helper – Allows the use of a helper texture as a base application material map. The same helper is used if the binded texture is a procedural map. This is useful if every time you have to set texture placement for a map that can't be displayed accurately in the base app.
Custom – Allows for the use of a custom texture as base application map. The selected texture is displayed in the viewport. Keep in mind that procedural textures are not displayed.

Disabling this parameter allows changing the base app material texture without affecting the V-Ray material. 

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Override Control


Can be Overriden – When enabled, the material can be overridden when you enable the override color option in the Global Switches.

 

 

Attributes


The attributes from the following expandable menus are available for the Hair materialFor more information on Attributes, see the Attributes section of the Materials page.

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Attributes
Attributes

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Holding down Ctrl (or Cmd on macOS) while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown.
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titleRaytrace Properties

Raytrace Properties

 


 

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Visible to Camera – When enabled, makes objects using this material visible to the camera.

Visible to Reflections – When enabled, this option makes objects using this material visible for to Reflection rays.

Visible to Refractions – When enabled, this option makes objects using this material visible for the Refraction rays.

Cast Shadows – When disabled, all objects with this material applied do not cast shadows.

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Expand
titleMaterial ID

Material ID

 


 

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ID Number – Isolates objects as an R/G/B mask in the MultiMatte render elements.

ID Color – Allows you to specify a color to represent this material in the Material ID VFB render element. 

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Each material is assigned with an automatically generated ID Color.

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