Page History
This page introduces the various ways a VRayLight object is used to create area lights of different shapes, with specific uses of the different VRayLight types linked below.
Overview
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VRayLight Types
A Plane light is a rectangular light source. This type of light is suitable for representing some recessed ceiling lighting, accent lamps, and other area-dependent light sources. Its light cone can be adjusted with the Directional parameter in the Rectangle/disc rollout. See the Plane - Disc - Sphere Light page.
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A Disc light is a circular light source with functionality similar to that of a rectangular-shaped Plane light. Its light cone can be adjusted with the Directional parameter in the Rectangle/disc rollout. See the Plane - Disc - Sphere Light page.
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A Dome light shines light evenly inward from an area shaped as a spherical or half-spherical dome that surrounds the entire scene. A dome light is commonly used with a high-dynamic range texture to shine light of various colors into the scene (image-based lighting). See the Dome Light page.
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A Sphere light is an area light whose surface area is shaped as a spherical surface that shines in all directions. See the Plane - Disc - Sphere Light page.
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A Mesh light creates a light source from an object's surface area. It is useful for representing odd-shaped light sources such as string lights or lanterns. See the Mesh Light page.
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