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Cryptomatte is a method developed by Psyop for efficiently encoding accurate mattes. It typically uses three to five automatically generated render channels stored in a multichannel OpenEXR file which removes the hassle of creating dozens or hundreds of Multimattes. Using the Cryptomatte plugin for Nuke or Fusion, mattes can be extracted through directly picking objects or entering object names. Note that single-channel EXR files using DWA compression are supported, in addition to multichannel EXR files.

Compared to the Multi Matte Render Element, Cryptomatte does not require any additional setup to the scene, like specifying object IDs, material IDs, etc

 

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 With Since V-Ray 5, update 1, the Cryptomatte Render Element works with both Bucket and Progressive Image Sampler.

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titleUI Path: ||Display Render Settings button|| > Render Elements tab > Cryptomatte
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To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.

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Example: User Attribute Name

 

This example shows how to set the V-Ray user attribute ID type in the Cryptomatte render element options. The V-Ray user attribute ID type is useful to create masks for objects based on a specific user attribute name.

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This is done by setting the ID Type to V-Ray User Attribute in the Cryptomatte render element. The User attribute name is set to wrench to match the user attribute names on our objects.

 

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The below images show the resulting render and the Cryptomatte preview with masks for only the objects that have the wrench attribute.

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