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This page introduces the various ways a VRayLight object is used to create area lights of different shapes, with specific uses of the different VRayLight types linked below.

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Overview

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The VRayLight is a V-Ray specific light source object that can be used to create physically accurate area lights of different shapes. Shapes are selected through options when creating the light via 3ds Max's Create panel (or Create menu), or, after the light is created, through the 3ds Max Modify panel.

A VRayLight can be set to any one of the following types:

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  • Plane light – A flat rectangular light.
  • Disc light – A flat circular light.
  • Sphere light – A spherical light.
  • Mesh light – A mesh object converted to a light source.
  • Dome light – A spherical or hemispherical light that shines inward from outside the scene extents.

The light type is set or changed with the Type parameter in the VRayLight General rollout.

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