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||Modes Tab|| > Lights > Spot Light

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Spot Light Properties

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When rendering with V-Ray, the following parameters are supported:

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Light

Intensity – The total energy that the light emits.

Light Color – The color that the light emits.

Intensity Units Determines how the light's Intensity setting should be interpreted.

Inner Cone Angle – Sets the inner cone angle of the Spot Light, in degrees.

Outer Cone Angle – Sets the outer cone angle of the Spot Light, in degrees.

(plus) NEW -Temperature – Specifies the color value of the light expressed in Kelvin.

(plus) NEW - Use Temperature – When enabled, the color of the light is specified by the Temperature value multiplied by the Light Color value.

Affects World – When enabled (the default), the light contributes to the lighting in the level. Disabling it will stop the contribution of the light in the environment.

Cast Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light.

Use Inverse Squared Falloff – Specifies whether to use the physically based inverse squared distance falloff.

Specular Scale – Multiplier on specular highlights. The value controls the light's contribution to specular reflections

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