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This page provides a table of features supported for rendering with V-Ray in Solaris.


PluginSupport

Live & Referenced geometry

(tick)
(through USD)

Live volumes

(tick)

Instancing & Variants

(tick)

Cryptomatte

(tick)

UI Text Box
typewarning

Warning: Please note that the V-Ray Hydra delegate is activated for V-Ray 5 builds for Houdini versions greater than 18.5.462*, on Windows and Linux only. OSX support is coming at a later stage.

*if possible, please use the latest Houdini production build.

 

Supported Features

...

typecircle

...

(through Husk)

AOVs

(tick)

V-Ray Lights, Light Mixer, Light Linker

(tick)
V-Ray Materials(tick)
V-Ray Textures(tick)
V-Ray Displacement(tick)
V-Ray Subdivision(tick)
V-Ray Proxy(tick)
V-Ray Environment Fog(tick)
V-Ray Toon Effect(tick)
V-Ray Physical Camera

(tick)

(with Depth of Field & Motion Blur)

V-Ray Object Properties

(tick)

(through Render Geometry Settings LOP)

V-Ray

...

Hair Properties 

(tick)

(through Render Geometry Settings LOP)

V-Ray Matte Surfaces 

(tick)

(through Render Geometry Settings LOP)

V-Ray Render

...

Settings 

(tick)

(through Render Settings LOP)

V-Ray Production/Final

...

rendering 

(tick)

(through USD Render ROP LOP)

V-Ray Batch rendering

(tick)

(through Husk)

Native Houdini volumes

...

 

Temporary Limitations

...

typecircle
(tick)
Solaris Render Region tool(tick)
MtlX shaders

(tick)

(without volumetric shading, layered BRDF shaders, and lights)

V-Ray Profiler(tick)
Hydra Ocean(tick)
Feather Procedurals(tick)
Resumable rendering(tick)
V-Ray Clipper 

(tick)

(through the Render Geometry Settings LOP)

OSL texture and material(tick)
COP (/img) nodes(tick)
Trace sets(tick)

...

V-Ray Aerial Perspective

...

(error)

V-Ray

...

Fur

(error)

V-Ray

...

Plane

(error)

V-Ray

...

Decal

(error)

V-Ray

...

Enmesh

(error)

Chaos Cosmos

(error)

V-Ray VRScene import

...

(error)

(due to

...

Solaris

...

 

...

limitations)


MtlX Shaders Support

...

The following functions are supported in Solaris:

Fancy Bullets
typecircle
  • sin
  • cos
  • tan
  • sqrt
  • log
  • floor
  • exp
  • ceil
  • asin
  • acos


Notes

...

Fancy Bullets
typecircle
  • To create a global Extra Texture AOV, add a V-Ray ExtraTexAOV VOP in a shading network inside a Material Library VOP, and point a RenderVar LOP to the Extra Bind Name parameter value of the VOP node.
  • V-Ray only supports 32-bit precision for floating point attributes.
  • Using USD PrimVars for shading has no effect
  • Crash with V-Ray Color to Mono VOP
  • Updating Displacement materials will occasionally require a delegate restart
  • V-Ray materials will fail at automatically generating a Preview Surface Shader (Material Library LOP). The problem does not occur with 18.5.596 and above.
  • The V-Ray Hydra delegate will occasionally require a viewport pan/zoom to force an update