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The video below shows how to create and influence tP particles based on the data from Phoenix FD simulations. |
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The video below shows how to render Phoenix FD VDB caches with Redshift. |
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The video below shows how to render Phoenix FD VDB caches with Arnold. |
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The video below shows how to restore a Phoenix FD simulation. |
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The video below shows how to run a Phoenix FD simulation using Autodesk Backburner. |
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The video below shows how to use the Phoenix FD Wetmap. |
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The video below shows how to export a Phoenix FD cache to an Alembic file. |
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In 3ds Max, while you have "Export as" set to "Mesh", the vertex velocity is in Map Channel 2 of the mesh, named "velocity". 3ds Max's built-in exporter names the Color Set in the exported Alembic file "Max_Map_Channel velocity". Importing the Alembic file back into 3ds Max via the 3ds Max built-in Alembic importer requires you to set the "Velocity channel" to 2 in the V-Ray object properties dialogue, so you can render it with motion blur using V-Ray. Importing the Alembic file in any host via VRayProxy will render with motion blur without any additional adjustments. It requires V-Ray Next Update 1.1, or newer.
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This video shows how to use the Surface Texture option inside of Phoenix FD. |
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