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V-Ray Scene (.vrscene) is a file format that allows for assets, such as geometry, materials, and lights, to be shared together between all platforms that run V-Ray. It also supports animation.

A Proxy Scene object is the result of importing a .vrscene file into your scene from the V-Ray "Import Proxy or VRScene" option. Once imported, its parameters are available in the Asset Editor's Geometry tab.

V-Ray Scene materials and geometry are non-editable and lights can only be toggled on and off.

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UI Paths

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||V-Ray Asset Editor|| > Render with V-Ray (dropdown menu) > Export V-Ray Scene File

 

||V-Ray Asset Editor|| > Geometries (right-click) > Proxy Scene

||V-Ray Asset Editor|| > Create Asset (left -click) > Geometries > Proxy Scene

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||V-Ray Objects Toolbar|| > Export as .vrmesh or .vrscene (VRay Proxy)

 

||V-Ray Objects Toolbar|| >Import a .vrmesh, .abc or .vrscene file


 


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||V-Ray|| Objects > Export Proxy

||V-Ray|| > Objects > Import Proxy or VRSceneImage Removed

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Importing a V-Ray Scene

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Exporting Through the Asset Editor

To export the whole scene, open the Asset Editor, left-click on the arrow in the lower-left corner of the render button , and press the Export V-Ray Scene File button . Another way is from the Extensions menu. You can use the V-Ray menu or the Exporter node of the Grasshopper as well.

Note that for successful export at least one of the selected objects must be regular geometry. The geometry is exported together with its shaders and lightning.

File PathThe name of the file. The file is saved in a custom folder, specified by pressing the Save File icon on the right.

Strip Paths – When enabled, all file paths of the assets in the vrscene are stripped down to file names. Conversion of the paths from absolute to relative allows safe vrscene transfer, as long as its asset files are moved to the same directory.

Hex for Meshes – Compresses geometry data in binary form to reduce its size, so it is preserved without any chance of round off errors.

Hex for Transforms – Compresses object transformation data in binary form to reduce its size, so it is preserved without any chance of round off errors.

Export – Exports the .vrscene file to the specified folder.

 
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Exporting Through the Toolbar Button

To create a proxy through the V-Ray Objects Toolbar, select the group or component you want to export. The icon will remain inactive until an object in the scene is selected. When you select a group or component in the scene, the Export Proxy button will become active.

If you want to export a geometry selection, select the geometry and press the Export Proxy button. From the drop-down menu of the Mode option,choose Proxy Scene, and then press Export. Note that the geometry is exported together with its shaders and lightning.

Mode Allows you to choose between Proxy Mesh (.vrmesh) and Proxy Scene (.vrscene) export. The addition of Proxy Scenes allows you to export a selection of geometry, lights, and special objects combined into a single proxy.

File PathThe name of the file. The file is saved in a custom folder, specified by pressing the Save File icon on the right.

Overwrite Existing File When enabled, V-Ray automatically overwrites any existing file with the same name at the specified path.

Strip Paths – When enabled, all file paths of the assets in the vrscene are stripped down to file names. Conversion of the paths from absolute to relative allows safe vrscene transfer, as long as its asset files are moved to the same directory.

Replace Object with ProxyIf enabled, the source object is automatically replaced with its proxy version. Material assignments are preserved.

Export – Exports the .vrscene file to the specified folder. 

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