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This page provides information about the Raw Shadow Render Channel in V-Ray for Blender.

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Overview

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The Raw Shadow Render Channel stores information about cast shadows calculated from the lighting in the scene. It is a "reverse" image in the sense that white areas indicate shadows while black areas indicate no shadow.


UI Path: ||V-Ray Node Editor|| > World > Render Channels > Raw > V-Ray Raw Shadow

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Properties

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See the Render Channels page to find out where you can find these properties.


Channel Name – Customizable name for the render channel.

Enable Deep Output Specifies whether to include this render channel in deep images.

Color Mapping  Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.

Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.

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