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This page provides a guide to the V-Ray user attributes with two example use cases, which you can try for yourself.
Overview
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How to Create Custom User Attributes
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MoGraph Attributes in this list are applicable only to the MoGraph Cloner object when V-Ray User Color is applied to it. These attributes list the source, from which they gather data to feed into the User Color texture or node.
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Predefined User Attributes
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Predefined Mogprah Attributes are applicable to the MoGraph Cloner object, some Scatter objects, and other instancing methods, as well as objects that used to be MoGraph objects, like the Text Spline.
Predefined V-Ray Attributes are applicable to all geometries in the scene, even MoGraph objects.
These attributes can be read with the V-Ray User Color, V-Ray User Integer, and V-Ray User Scalar node textures and classic textures.
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Applying a Vertex Map to a V-Ray Material
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Controlling Materials with User Data
User Scalar
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