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This page gives some basic details about the Color Channel render pass and what you can do with it in Houdini.
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Overview
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The Color Channel is a container node that allows the output of almost every render channel available in V-Ray. It allows you to extract different color components from the image (i.e. Diffuse, Reflections, Refractions, etc.) to use used later for tasks like compositing.
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UI Path: ||out Network|| > V-Ray Render Channels node > Render Channel sub-menu > Color Channel
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Channel Types
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The table below provides a list of the channels that can be separated out with the Color Channel render pass.
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Diffuse
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