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This page gives an overview of the Reflection Render Element and explains how it is used.
 

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Overview

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The Reflection Render Element stores reflection information calculated from the materials'  reflection values reflection values in the scene.  Surfaces Surfaces with no reflection values set in their materials will contain no information in the render pass and will therefore render as black.

The Reflection Render Element is a key component in the main Beauty Pass.

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Attributes

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||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Reflection

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The parameters for this render element appear in

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the V-Ray RenderChannelColor

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 render channels node.

 

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Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing

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is used where possible.

Filtering

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 – Applies the image filter to this channel. Image filter settings are in

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the Image

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 Sampler tab

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 of the Sampler tab

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 of the 

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V-Ray

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 Renderer node.

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Denoise – Enables the render element's denoising, provided the V-Ray Denoiser render element is present.

Derive Raw Channels

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 – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections

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 – Applies the post render color adjustments made from the VFB.

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Common Uses

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The Reflection Render Element is useful for changing the appearance of reflective elements after rendering using compositing or image editing software. Below are a couple of examples of its use.

 

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Reflection Render Element

 

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Original Beauty Composite

 

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Brightened Reflection Render Element

 

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Brightened and warmed Reflection Render Element

 

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Brightened Reflections

 

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Brightened and warmed Reflections

 

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. In the example below, the reflections are brightened using the Reflection RE. Some of the reflections are selected using a Cryptomatte mask and a cool tint is applied to them.


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Compositing Formula

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 Raw Reflection x Reflection Filter = Reflection

 

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