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The Total Lighting Render Element stores all direct and indirect lighting in the scene.

 

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Overview

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The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the Lighting and GI render elements, or of multiplying the   Raw Total Lighting and Diffuse Channel Render Elements.

Note: Specific objects can be excluded from this Render Element by disabling the Generate Render Elements option in the V-Ray Object Properties for the selected object(s).

 
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Attributes

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UI Path

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The parameters for this render element appear in

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the V-Ray RenderChannelColor

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 render channels node.

 

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Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing

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is used where possible.

Filtering

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 – Applies the image filter to this channel. Image filter settings are in

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the Image

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 Sampler tab

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 of the Sampler tab

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 of the

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V-Ray

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 Renderer node.

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Denoise – Enables the render element's denoising, provided the V-Ray Denoiser render element is present.

Derive Raw Channels

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 – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections

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 – Applies the post render color adjustments made from the VFB.

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This render element is not supported with V-Ray GPU rendering.

 


Common uses

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The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. Below are a couple of examples of its use.

 

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Total Lighting Render Element

 

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Original Beauty Composite

 

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Brightened Total Lighting Render Element

 

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Brightened and tinted Total Lighting Render Element

 

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Brightened Lights

 

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Tinted Lights

 

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Compositing Formulas

 

 Raw Total Lighting x Diffuse = Total Lighting

 

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In the example, the lights in the scene are brightened and tinted with a warm tone. See the render before and after compositing.


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Compositing Formulas

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 Raw Total Light x Diffuse = Total Lighting

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Direct Light Lighting + GI = Total Lighting

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