Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information about the Raw Refraction Filter Color Channel in V-Ray for Houdini. 

 


Overview

...

Section
Column
width45%60%

The Raw Refraction Filter Color Channel is Channel is similar to the the Refraction Filter Color Channel, except it is not affected by Fresnel falloff. The result is a solid mask showing the areas of refraction.

Column
width5%

 

Column
width50%

Image Removed 

UI Text Box
typenote
 To

To properly calculate the Raw Refraction Filter Render Element, the Refraction Render Element must also be added to the list of render elements being calculated during the rendering process to properly determine all the refraction information in the scene.

 

UI Path

||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Raw Refraction Filter

...

Column
width5%


Column
width35%

Image Added

Usage Examples

...

The Raw Refraction Filter Color Channel is useful when a precise mask is needed for refractive objects. Unlike the Refraction Filter Color Channel, there is no need to clip or readjust values when pure black or white is required for the composite.