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This page provides information on the Scene Assembly attribute that can be added to alembic meshes. 

Overview

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V-Ray's Scene Assembly attribute enables proxy representation rendering, when an alembic file is used in Maya's Assembly Definition.

 

 


UI Path

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: ||Select mesh||

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> Attribute Editor > Attributes menu > VRay > Scene Assembly

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GPU Cache

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Shader – An input for the alembic mesh material. Connect a material in the GPU Cache Shader slot to assign it to the proxy representation.

 

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Not assigning a material to the alembic mesh through the GPU Cache Shader input results in no visual representation of the alembic mesh in the render.

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