Page History
This page provides information about Chaos Scatter integration in V-Ray for Maya.
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Overview
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Workflow/UI Paths
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Workflow
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Objects
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Scattering
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Spline Scattering
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Surface Scattering
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The options in this rollout are active when the scattering mode is set to 2D - On Surfaces. Distribution – Specifies the distribution mode of the objects. Random distribution – This mode scatters instances randomly on all mesh objects. It is enabled by default. Map Channel – Determines which UV map channel is used for the scattering when UV Map Distribution mode is selected. Map Channel Name – Specifies the UV Map Channel name. |
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Random Distribution
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UV Map
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Slope Limitation
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Bounding Box Scattering
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Transformations
Translation
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Rotation
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Rotates the instances From the given degrees up To the given degrees continuously. A Map can be applied. If it is enabled for a given axis, its rotation values are overwritten by the map. RGB maps can be used to control the rotation of each axes individually ( Red = X; Green = Y; Blue = Z). Grayscale maps control the rotation of all axes proportionally. Map Mode – Determined how the map is interpreted to control the rotation. Map Fixed – Black areas of the map represent the From values. White areas of the map represent the To values. All values in between are on the grayscale spectrum. No randomization occurs. Step – Determines a fixed degree by which all instances rotate for the enabled axes. Normal Alignment – When a value different than 0 is entered, the instances are aligned according to the world Y axis. A value of 0 means the objects are following the target surfaces curve and 1 means they are fully upright along Y. This is useful when the Target On object is curved and the scattered objects need to remain vertical, not follow the curve of the surface. |
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Scale
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Viewport
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System
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Notes
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