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This page includes details on the V-Ray Hair Sampler texture used with Houdini hair systems.
Overview
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Node
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Parameters
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Usage Examples
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Random by Strand
The V-Ray Hair Sampler is set up by connecting an output from the V-Ray Hair Sampler to a 2D driven texture; most commonly a ramp. In this example, V-Ray Hair Sampler's Random By Strand attribute controls the gradient position of a V-Ray Gradient Ramp connected to a V-Ray Hair's diffuse color parameter.
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Distance Along Strand
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Here, V-Ray Hair Sampler is used to create variation in the color along the length of a hair strand to give hair a more natural look. This is done by using the V-Ray Hair Sampler's Distance Along Strand attribute to control gradient position of the ramp connected to a V-Ray Hair's diffuse color parameter. Note that the full ramp is mapped along each strand regardless of the strand's length.
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