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Post Tab

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Auto Adjustment

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Exposure– Auto Exposure in VFB 2.0 automatically adjusts the brightness of your render. Instead of changing settings like ISO, f-stop, and shutter speed yourself, Corona looks at the lighting in your scene and sets these values for balanced exposure. The strength of this effect can be controlled by the value of the slider. It also can be applied to the Simple Exposure in the Tone Mapping using the Bake.White Balance– Auto White Balance corrects the color temperature in your scene. It automatically adjusts to remove unwanted color tints, making sure colors look natural no matter the lighting.It also can be applied to the White Balance in the Tone Mapping using the Bake.Update during animation– This option updates the enabled Auto adjustment for each frame of the animation. This feature is especially helpful when the camera moves into a brighter area, such as from an indoor scene to a bright outdoor scene.

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Saves current postprocessing settings into a file.Loads postprocessing settings from specified file .
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Auto Adjustments

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Exposure– Calculates optimal exposure based on rendered values without tone mapping. To see what exposure values is generated, remove exposure operator(s) in tone mapping and bake auto exposure into tone mapping.

White Balance– Calculates optimal white balance based on rendered values without tone mapping. Bake to see the generated value.

Update during animation– If enabled, auto adjustments are calculated for each frame of sequence rendering. When disabled, auto adjustments are calculated only for the first frame of the sequence and stay unchanged.

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Tone Mapping

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Tone Mapping

Loads postprocessing settings from specified file .
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Saves current postprocessing settings into a file.

The Tone Mapping rollout lists the currentlyaddedTone Mapping Operators. By default, it includes the following operators:

  • Simple Exposure
  • White Balance

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    Starting from Corona 12 Update 1, the White Balance operator has been deprecated and is now called "Legacy White Balance." The new White Balance operator uses Bradford's chromatic adaptation formula, which makes it more accurate and in-line with industry standard.

  • Green-Magenta Tint
  • Contrast
  • Saturation
  • ACES OT

"+" button– Displays the list of all available Tone Mapping Operators and allows to add one.

Reset button– Resets the current Tone Mapping Operators stack to the default configuration.

Presets button– Displays the list of built-in tone mapping presets.


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Sharpen amountThe value that is used to control sharpening.

Sharpen radiusDefines the sharpness radiussharpness radius.

Blur radius  Defines the radius of blur.

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Denoise amount The main value that is used to control denoising. It blends between the original (noisy) image and the fully denoised version of the image, where 0 is the original image and 1 is the purely denoised version.

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The LightMix tab is enabled as soon as at least one LightSelect and one LightMix render element are added to the scene. For more information, see: Corona LightMix.

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With the new VFB 2.0, it is possible to create and manage multiple LightMix setups within a single render by manually adding multiple LightMix render elements.

Set all colors to white
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Bake currently set light mix colors/intensities into the scene lights.

Save settings of the current displayed light mix element to a config file.

Load light mix settings from a config file to the currently displayed light mix element.

Enables all entries if some are disabled or disables all if all are currently enabled.

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Set all intensities to 1.

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currently enabled.

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Set all intensities to 1.

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Set all colors to white.


Additional Tips:

  • LightMix colors can be copied by dragging and dropping a color swatch onto another swatch.

  • LightMix colors can be reset to pure white by right-clicking on a swatch.

  • You can also right-click on the light names on the LightMix list in the Corona VFB to select a specific light in the scene, add that light to the current selection, or remove that light from the current selection.


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Starting from Corona 12 Update 1 Collaboration features from Chaos Cloud are supported in Corona for 3ds Max. With the Collaboration tools, you can easily share drafts and final renders with customers and team members. The Collaboration tools from Chaos Cloud also supports support mark-up discussions, version control, and more, allowing for efficient and seamless project coordination in real-time.

To learn more about how to use Collaboration features from Chaos Cloud please visit this page.

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