Front Material – Sets the material to be used for front faces as defined by the object normals.
Back Material – Sets the material to be used for backside faces as defined by the object normals.
Translucency – Determines which side (front or back) relative to the camera is more visible in the rendering process. By default this color is black (0.0), which means that only the front side is visible. When set closer to white (1.0), more of the Back material is seen. When set closer to black (0.0), more of the Front material is seen.
Mult. By Front Diffuse – When enabled, the Translucency is multiplied by the Front material.
Force Single Sided – When enabled, the sub-materials renders as one-sided materials. Disabling is not recommended.
Column
width
5%
Column
width
35%
...
Viewport Display
...
Section
Column
width
60%
Viewport Texture – Selected Bitmap The selected texture is displayed in the viewportand it overrides all other material parameters.The viewport texture does not affect the way the material is rendered with V-Ray. It is mainly used for preview purposes.Keep in mind that procedural textures are not shown in the viewport, however, any Bitmap textures, including ones nested in procedurals, will be automatically displayed.