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This page provides information on the Phoenix Particle Texture (PhoenixFDParticleTexture).
Overview
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The Particle Texture is a 3D texture, which can be created from the Hypershade in Maya. It reads particles and colors the positions of each particle in a particle system. It can be created from the Hypershade in Maya.
The Particle Texture can also shade a Particle’s color based on Particle Channels, such as its Age or Speed. As a result, you can change the Particle’s color over time, based on the behavior of those Particle Channels.
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You can also plug the Particle Texture into a Phoenix Particle Shader's color map slot, which would enable you to shade particles as different colors, based on their Particle Channels.
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You can also turn particles into a 3D mesh, by using the Particle Texture as a a Surface Channel texture in the Rendering rollout. This gives you additional flexibility for shading particles, to achieve more advanced effects. For example, you could use the Particle Texture to mesh specific particles based on their RGB color, which would make it possible to create effects like mixing together a solid and transparent liquid, using two meshes. |
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UI Path: ||Hypershade|| > Create panel > Maya section > 3D Textures |
Parameters
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Particle Areas
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Area Colors
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Texture Shifting
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Color From Particle Channel
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Setup for shading dry and wet materials
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