Page History
This page provides information on the Phoenix Particle Texture (PhoenixFDParticleTexture).
Overview
...
The Particle Texture is a 3D texture, which can be created from the Hypershade in Maya. It reads particles and colors the positions of each particle in a particle system. It can be created from the Hypershade in Maya.
The Particle Texture can also shade a Particle’s color based on Particle Channels, such as its Age or Speed. As a result, you can change the Particle’s color over time, based on the behavior of those Particle Channels.
...
You can also plug the Particle Texture into a Phoenix Particle Shader's color map slot, which would enable you to shade particles as different colors, based on their Particle Channels.
...
UI Text Box | ||
---|---|---|
| ||
UI Path: ||Hypershade|| > Create panel > Maya section > 3D Textures |
Parameters
...
Section | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
...
Particle Areas
...
Section | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Area Colors
...
Section | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Texture Shifting
...
Section | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Color From Particle Channel
...
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Setup for shading dry and wet materials
...
Section | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|