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This page offers information on Corona Camera in 3ds Max.
Overview
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Corona Camera Settings
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Overrides
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Environment Override Examples
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Sensor and lens Field of view – Horizontal perspective FOV in degrees. Focal l. mm – The distance between the lens and the image sensor when the subject is in focus. Film width mm. – Affects the amount of the depth of field effect. Increasing this value increases the depth of field effect size. This is useful for matching other parameters and output to various real-world cameras. Typical values are 36mm for a full-frame digital SLR and 25.1mm for an APS-C digital SLR. Zoom factor – Zooms in the view without changing the Filed of View or Focal Length. Higher zoom values result in a stronger Depth of Field. This is useful when matching real-world camera footage. ISO – Affects image exposure when photographic exposure is turned on. Increasing this value increases exposure and vice versa. Standard values used in photography are: 50, 100, 200, 400, 800, 1600, 3200. F-stop – Affects the depth of field effect and image exposure (when using photographic exposure). Decreasing this value increases the exposure and the depth of field effect amount, and vice versa. Standard values used in photography are: 0.7, 1, 1.4, 2, 2.8, 4, 5.6, 8, 11, 16, 22, 32. Shutter Shutter speed – Affects the image exposure (when using photographic exposure) and length of the motion blur effect. The input value is reciprocal to the result, so to set the shutter speed to 1/125 s, input 125. Longer exposure times increase exposure and motion blur length, and vice versa. Standard values used in photography are: 1, 1/2, 1/8, 1/15, 1/25, 1/30, 1/50, 1/60, 1/125, 1/150, 1/250, 1/500, 1/1000. Shutter angle – A different way to express the shutter speed, using the movie camera convention of rotary disc shutter angle. The value is an angle out of 360-degree range, for which the shutter stays open. This means that for example, a value of 180 degrees means the shutter is open for half a frame (which is 1/50 s for 25 fps). Mblur duration – A different way to express the shutter speed, using multiples of the current frame rate (fps). For example, a value of 0.5 means the shutter is open for half a frame (which is 1/50 s for 25 fps). Shutter offset – Offsets the time interval from which the motion blur effect is generated. The value is defined in frames, with 0 meaning that the center of the interval is exactly in the current frame, -1 meaning that the entire interval happens just before the current frame, and 1 meaning the entire interval happens just after the current frame. Object visibility Enable include/exclude list – If enabled, only nodes specified by include/exclude list are visible when rendering using the selected camera. |
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DOF & Motion Blur
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Depth of field can be easily toggled on and off from the Corona Camera’s UI, and the focus can be set by picking any object in the scene using the Override focus > Object option. The selected object’s pivot will be used to determine the position of the focus point. This is especially useful if the focus should be locked on a moving object during animation.
Motion Blur
Camera – Enables the motion blur due to camera movements. For a complete motion blur solution, you need to enable geometry motion blur as well.
Geometry – Enables motion blur due to the movement of scene geometry. For a complete motion blur solution, you need to enable camera motion blur as well.
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Edit – Opens Corona Curve Editor.
For more information please check Camera Motion Blur Shutter Curve.
Depth of Field
Enable – Enables DOF effect.
Override focus – By default, the camera always focuses on its target distance. This override lets you specify another focusing method - either a distance separate from the target distance or focusing on another object pivot.
Value – Defines the focus target distance.
Object – Helper node, position of which specifies the focal plane of the camera. Useful to keep the camera focused on the given object.
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Motion Blur Shutter Curve Examples
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Bokeh
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Aperture Shape
Override – Overrides the global Corona Render Settings related to DOF Bokeh with local camera values.
Circular – Sets the aperture shape that influences the out-of-focus blur called bokeh to the circular aperture.
Bladed – A polygonal aperture with a given number of sides (blades).
Blade count – Number of blades used for the DOF effect shape.
Rotation – Rotation offset of the DOF bokeh shape.
Custom – A custom aperture shape defined by a text map.
Affect exposure – The custom aperture may let through less or more light that a circular aperture. When this option is enabled, the exposure is adjusted accordingly; when disabled, the exposure stays unaffected by the aperture shape.
Advanced Effects
Center bias – Biases the lens transparent either towards the center or the edge of the aperture. Positive values created a ring effect; negative values create a sparkle effect.
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Anisotropy – Affects the aspects ration of the bokeh. If greater than 0, the bokeh is stretched horizontally, if lower than 0, the bokeh is stretched vertically.
The below examples come from a single scene: A camera using a forest HDRI as the scene environment with a reflection override enabled so that there are no tree reflections in the water:
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Another camera using a daylight HDRI as the scene environment and an evening HDRI as the reflection override:
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A camera with a sky HDRI applied as a direct override. Only what is seen through the camera is affected.
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A camera with a sky HDRI applied as a refract override. Only the environment seen through transparent surfaces like glass is affected.
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A camera using a light fog volume applied via the global volume override, creating a soft atmospheric effect.
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Photographic Parameters
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Photographic Parameters - Examples
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Shutter speed The shutter speed value affects the overall image exposure and the strength of the motion blur effect. |
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DOF & Motion Blur
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Motion Blur Shutter Curve Examples
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Bokeh
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Bokeh - Examples
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Tilt & Shift
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Projection & VR
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Tilt & Shift
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Automatic vertical tilt – Automatically sets the Vertical Tilt parameter to keep vertical lines straight and unaffected by perspective when the camera is looking up or down. |
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Projection & VR
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Overrides
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The following renders are from exactly the same scene. The volume is made from a simple water plane with displacement and surrounding walls.
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Exposure, Tone Mapping,
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Postprocessing
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Saving and Loading Tone Mapping and
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Postprocessing Settings
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