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By default, V-Ray uses the Intel Embree raycaster. For more information, see the official Intel Embree site.


G-Buffer

This term describes the collection of various data generated during image rendering. These could be Z-values, material IDs, object IDs, non-clamped colors, etc. This has proven to be very useful for performing post-rendering image processing. (See also: G-Buffer Anti-aliasingImage Sampler)

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The index of refraction is defined as the speed of light in vacuum divided by the speed of light in a given medium. IOR = C/V, where V is the light speed specific for the different mediums.


MaterialIndex
Vacuum1.00000
Air at STP1.00029
Ice1.31
Water at 20 C1.33
Acetone1.36
Ethyl alcohol1.36
Sugar solution(30%)1.38
Fluorite1.433
Fused quartz1.46
Glycerin1.473
Sugar solution (80%)1.49
Typical crown glass1.52
Crown glasses1.52-1.62
Spectacle crown, C-11.523
Sodium chloride1.54
Polystyrene1.55-1.59
Carbon disulfide1.63
Flint glasses1.57-1.75
Heavy flint glass1.65
Extra dense flint, EDF-31.7200
Methylene iodide1.74
Sapphire1.77
Heaviest flint glass1.89
Diamond2.417


Indirect Illumination (GI)
Anchor
IndirectIllumination
IndirectIllumination

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