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This page provides information about the V-Ray Gaussian Splat in Maya.
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Overview
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3D Gaussian Splatting is a method used to create a 3D scene from images or videos. It requires several pictures of an object, each taken from a different angle. With Gaussian Splatting, the images are blended to produce a detailed, three-dimensional representation of the object. Instead of depicting the scene as a collection of meshes, a Gaussian splat represents the scene as a type of point cloud, where each point is a 3D Gaussian.
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The Gaussian Splat object can be hidden from camera, like any other geometry object in the scene by using the Primary Visibility option.
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Example: Visible in Reflections
The Visible in Reflections option controls if the Gaussian Splat object is reflected in other objects in the scene.
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Example: Visible in Refractions
The Visible in Refractions option makes the Gaussian Splat object seen by other objects in the scene that exhibit refractive properties.
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Example: Casts Shadows
This example shows how the pink flamingo can produce shadows when the Casts Shadows option is enabled, and doesn't block light when it's not.
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Example: Affect Matte Surfaces
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When Affect Matte Surfaces option is enabled, the Gaussian Splat is considered as background and receives shadows from the casting object.
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Example: Color
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