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Before you start your animation project, you need to prepare your 3D architectural models for using them comfortably in anima®Anima. The imported 3D models will only be used as a reference for the design of the animation paths and areas, they won’t be visible during the rendering phase. Therefore, if your background model is very high-poly you may only want to bring the geometry essential for planning your animation into anima®Anima.
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A very dense geometry (like trees or other higly highly detailed objects) will have a huge impact in the performance of the 3D viewport of anima®Anima, so we encourage you to only bring them if they are essential and, even then, you should consider make a low-poly version of them and bring that into anima® Anima instead. |
So, the most important question you need to ask yourself before importing a model into anima® Anima is:
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What do I need really need to populate the scene?
Every project is different, but to help you decide what you need to bring into
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Anima, it is helpful to think about the elements of your scene as fitting into two different categories
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Walking Surfaces
These are all the surfaces on which characters will walk, climb, stand, or run, such as floors, stairs, terrains, and ramps. These surfaces are crucial to aid you in the design and placement of Paths and Areas.
Blocking Surfaces
These are all the surfaces that can potentially block the actors on a path. They could be walls, facades, furniture, or any other similar type of obstacles in your scene. Importing these will help you to design the Paths, place Areas, and create Avoiding Areas so that characters interact with the architecture of your scene convincingly.
Anything that doesn’t fit into these categories does not need to be imported.
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Each scene can contain ONE collision background. |
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Workflows
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Creating a Background Model
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Using Alive Synchronization
The best way to bring yourcollision backgroundsto anima® Anima is using the alive™ Aliveconnection to send a list of 3D objects directly from your 3D application, using the anima® Anima plugins. That is the easiest, quickest, and more efficient way to get your 3D geometries and start creating your simulations.
So, before continuing with this article and learning the manual way of doing it, make sure to take a look at the workflow with alive™ in the following documentation:
Alive in the following article Anima Alive.
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In some situations, it is not possible to use alive™Alive. For example, if your 3D application is not supported by our plugins yet (like it happens with Blender®Blender, Houdini®Houdini, or Unity®Unity). In those cases, using an external file is how you can bring your 3D environment into anima®Anima.
Creating a Background Model
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Using a
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Standard 3d
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File
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Hiding and Deleting Background Models
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Clip the Background Model
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