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New in anima® 5.6
FREE RENDER NODES
The new version does not require a license for the Render Node installation mode and has no limit on the number of machines where render nodes can be installed.
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NEW 4D PATH TOOL
The new 4D path tool is the tool that creates the new paths compatible with the 4D Walking models. The new 4D paths can be drawn directly using the dedicated 4D path tool that is available in the toolbar, or can also be used by just dropping a 4D Walking model into the 3D viewport.
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It works almost the same as the standard Path tool but has some important differences that are derived from the limitations that the 4D technology has. For example, there is no “generate” button for these paths, so you must place the models manually by dropping them wherever you want on the path. Also, they have limited interaction capabilities with the environment and will be ignored by the other crowd tools like the Avoid and Socialization areas or the Traffic lights.
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NEW anima® DROP
The anima® Drop panel has been greatly improved to become a powerful autonomous tool. Now you can download models directly from the panel (no need to open the anima® Designer to download anymore):
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Also, we added support for all the types of models that don’t require an animation engine (Ready-Posed, Ambient, and 4D Animated), so you now can add them directly from the anima® Drop panel to your 3dsMax® and Cinema4D® scenes.
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NOTE: In Unreal Engine, both 4D Animated and Ready-Posed were already supported since version 4.x.x. |
One of the benefits of using the anima® Drop panel is that you can manipulate the transforms of the actors individually, using the standard tools of your 3D application.
This opens the possibility of changing the position, rotation, and scale of each actor more comfortably using the tools and the interface of your own 3D application. But more importantly, this also allows you to use a whole new range of tools from your own 3D software related to the manipulation of those transforms, like for example linking actors to animated objects of your scene (very useful on vehicles or elevators), or getting a mirror animated version of the 4D models.
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NEW SCENE HELPERS
The new version introduces an important change in the structure of the imported scenes into 3dsMax® and Cinema4D®. Now there will be a new anima® helper per each anima® scene that is imported, and all the actors from that scene will be placed in relation to the transform of that scene helper.
It always has been possible to apply position and rotation transform modifications to the anima® actors directly from the plugins by using the “unlock transform” parameter. But now, you will be able to modify also the scale and do it on each one of your scenes, independently.
Although this seems to be a simple change, it has huge implications and opens a whole new range of possibilities that were not possible in previous versions of anima®. For example, now you can make one of the scenes follow the animation of a vehicle while the other scene keeps its relative position. This would be a typical situation in a project that takes place in a train station. You now can create 2 different scenes, one populating the train and another one populating the people on the platform, and then attach the scene helper from the Train Scene and make it follow the same animation that the actual Train object has in your 3D scene.
Also, with the new scene helpers, you take profit from the free transform manipulation possibilities that the new scene helpers bring by scaling or even mirroring entire scenes.
NEW PANELS TOGGLE
The title bar of the main anima® Designer application has been updated to make it simpler and clearer.
All the panel buttons have now been grouped into a single Panel Toggle drop-down, where you will find a description of each panel and a little dot on the left side, depending on its shown or hidden state. This way it is easier and quicker to find the panel you need and its current state.
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NEW VISUAL SCALE PARAMETER
Now you can change the visual scale of all the actors directly from the viewport by just selecting them and modifying the new SCALE parameter from the properties panel.
The modifications applied to this parameter will not affect the simulation engine, but they will have an effect on the visual perception of the geometry of the model. This means that you can end up having sliding feet in the simulations of Rigged or 4D walking models that have been scaled, so use it carefully.
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NEW DOWNLOAD STATUS FEEDBACK
Sometimes, especially when opening big scenes with lots of models that had not been used previously on that particular machine, it was difficult to keep track of the models that were being or have some kind of feedback about the download speed, or about the total number of actors that were still remaining to be downloaded.
Now you will find a new Download Status widget at the bottom-right corner of the 3D viewport that will give you all that information in realtime.
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PROJECT SETTINGS DIALOG
In previous versions, it was possible to modify theUnits,Texture quality, and the mode of the Resource Cache Mode of the project from the Project Properties panel. As these settings are not modified often, to optimize the UI space we have moved them to an independent Project Settings dialog …
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