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This page provides a guide to the V-Ray user attributes with two example use cases, which you can try for yourself.
Overview
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How to Create Custom User Attributes
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Predefined User Attributes
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Predefined Mogprah Attributes are applicable MoGraph Attributes in this list are applicable only to the MoGraph Cloner object when , some Scatter objects, and other instancing methods, as well as objects that used to be MoGraph objects, like the Text Spline.
Predefined V-Ray User Color is applied to it. These attributes list the source, from which they gather data to feed into the User Color texture or node.
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Attributes are applicable to all geometries in the scene, even MoGraph objects.
These attributes can be read with the V-Ray User Color, V-Ray User Integer, and V-Ray User Scalar node textures and classic textures.
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Applying a Vertex Map to a V-Ray Material
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Controlling Materials with User Data
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User Scalar
The MoGraph Attributes in this list apply only to the MoGraph Cloner object when V-Ray User Color is applied to it. Each attribute explains what kind of data it sources and where it sources it from.
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