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This page provides information on the Volumetric Grid's Smoke tab.

 

Page Contents

Table of Contents
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Overview

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This tab controls the Volumetric Grid's smoke color and smoke opacity. In general, the diffuse color may be uniform (simple color), a mixture of colors dragged by the simulation (RGB), a function of any physical channel, or sampled from a texture.

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Disabled – Disables the diffuse color.
Temperature – Uses the temperature channel.
Smoke – Uses the smoke channel.
Velocity – Uses the velocity channel.
Texture – Uses an external texture map.
Simple color – Uses the color in the Constant color swatch.
RGB – Uses a plain color.
Fuel – Uses the fuel channel.

Modulate – When enabled and Based on is not set to Texture, the color is multiplied by the texture in the dif input.

Constant color – Specifies the color to use if Based on is set to Simple color.

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Simple smoke – Uses the smoke channel with a predefined analytical formula.
Temperature – Uses the temperature channel.
Smoke – Uses the smoke channel.
Velocity – Uses the magnitude of the velocity channel.
Texture – Uses an external texture map.
Fuel – Uses the fuel channel.

Modulate  When enabled and Based on is not set to Texture, the Based on channel is multiplied by the texture in the tr input.

Simple smoke factor – When the Based on parameter is set to Simple smoke, this value is used as an opacity multiplier.

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