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This page provides information on the Volumetric Grid's Smoke tab.
Page Contents
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Overview
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This tab controls the Volumetric Grid's smoke color and smoke opacity. In general, the diffuse color may be uniform (simple color), a mixture of colors dragged by the simulation (RGB), a function of any physical channel, or sampled from a texture.
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Disabled – Disables the diffuse color.
Temperature – Uses the temperature channel.
Smoke – Uses the smoke channel.
Velocity – Uses the velocity channel.
Texture – Uses an external texture map.
Simple color – Uses the color in the Constant color swatch.
RGB – Uses a plain color.
Fuel – Uses the fuel channel.
Modulate – When enabled and Based on is not set to Texture, the color is multiplied by the texture in the dif input.
Constant color – Specifies the color to use if Based on is set to Simple color.
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Simple smoke – Uses the smoke channel with a predefined analytical formula.
Temperature – Uses the temperature channel.
Smoke – Uses the smoke channel.
Velocity – Uses the magnitude of the velocity channel.
Texture – Uses an external texture map.
Fuel – Uses the fuel channel.
Modulate – When enabled and Based on is not set to Texture, the Based on channel is multiplied by the texture in the tr input.
Simple smoke factor – When the Based on parameter is set to Simple smoke, this value is used as an opacity multiplier.
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