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This section provides an overview of the mapping nodes available in V-Ray for Houdini.

 

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Overview

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V-Ray for Houdini offers the following several mapping nodes. They are used together with textures inside the V-Ray Material node Mat Network to specify how to interpret UV coordinates on the mesh.

 

 


UI Path: ||shop mat Network|| > V-Ray Material node > V-Ray > Mapping

 

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> Texture: Mappings

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Mapping Types

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Fancy Bullets
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Additionally, the Environment Settings node (Env Settings) can be created from the Mapping category.

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