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RedshiftRendering
RedshiftRendering
How to render Phoenix VDB caches with Redshift

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 The video below shows how to render Phoenix VDB caches with Redshift.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/--mCEEE3RS0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


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ArnoldRendering
ArnoldRendering
How to render Phoenix VDB caches with Arnold

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 The video below shows how to render Phoenix VDB caches with Arnold.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/XFcD76K6kDo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


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restore
restore
How to restore а Phoenix simulation

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 The video below shows how to restore a Phoenix simulation.

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backburnerSim
backburnerSim
Simulation with Phoenix using Autodesk Backburner

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 The video below shows how to run a Phoenix simulation using Autodesk Backburner.

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titleSimulation with Autodesk Backburner
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Click the Phoenix Simulator → Output rollout → Set output cache file location.

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Start Backburner Manager, Server and Monitor.

Default Path: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Autodesk Backburner 20xx

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In the Backburner Monitor go to Manager → Connect manager and set the corresponding IP address.

UI Step

Click the Phoenix FD top menu → Submit Simulation to Backburner.

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Set the name or the IP address for the Backburner Manager.

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Turn on "Run only the Simulation and do Not Render".

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Press the "Run" button.

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useWetmap
useWetmap
How to use Phoenix Wetmap

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 The video below shows how to use the Phoenix Wetmap.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/eC10XU3gdTM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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titleUsing Phoenix FD Wetmap
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Click the Phoenix Simulator → Liquid rollout → Enable "Wetting".

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Click the Phoenix Simulator → Output rollout → Make sure that the Wetmap particles are enabled for export.

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Open the Hypershade and create two V-Ray materials.

UI Step

Create a V-Ray Blend Material and connect the already created V-Ray materials as Base color and Coat 1.

UI Step

Create a Phoenix Particle Texture → Edit Particle Systems → Select the phxParticleTex_set and connect it to the PG_PhoenixFDSimulator_WetMap.

UI Step

Connect the Phoenix Particle Texture as a blend amount mask for the V-Ray Blend Material.

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Assign the V-Ray Blend Material to your geometry and render.


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exportAlembic
exportAlembic
How to export a Phoenix

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cache to Alembic

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 The video below shows how to export a Phoenix

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cache to an Alembic file.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/egJMEoJjZFI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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titleExporting the Liquid Mesh
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Set Phoenix Simulator → Rendering rollout → Mesh sub-rollout → Mesh Type: Maya Mesh (not suitable for Ocean).

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Double-check to make sure the Velocity Color Set field at the bottom of the Mesh rollout is set to velocity.

UI Step

Select the liquid mesh and go to Cache → Alembic Cache → Export Selection to Alembic (option box).

UI Step

From the Alembic Export Options dialog, make sure Write Color Sets is enabled under the Advanced Options rollout.


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exportVDB
exportVDB
How to export a Phoenix

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simulation to OpenVDB

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This video shows how to set the output format to OpenVDB and import the cached simulation inside of

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a V-Ray Volume Grid.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/_Fqa10NYsmg" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
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titleExporting OpenVDB
UI Steps
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UI Step

Click the Phoenix Simulator → Output rollout → '...' button next to the Simulation Save Path option.

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Select Browse and navigate to a preferred folder. Set the File Name option and choose OpenVDB Cache from the Files of Type drop-down.

UI Step

Start the simulation as usual. The output cache files are now OpenVDB instead of AUR.