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VRayPluginNodeMtl allows you to create a material from V-Ray Standalone material plugin that comes with the V-Ray installation. This ensures that all VRayPluginNodeMtl materials will work with V-Ray Cloud and there will be is no difference in fine details like noise seed and others. Furthermore, it gives you access to a lot of handy plugins used by V-Ray throughout different platforms.
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For example, BRDFGlass can be created and assigned to an object by itself, but Mtl2Sided will expect expects other BRDF or Mtl plugins to be specified as its front and back materials.
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General parameters
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Plugin nodes parameters
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Details on plugin nodes from plugins are available with the plgparams.exe tool that comes with the V-Ray installation. For additional information, see the Exploring Plugin Parameters in CMD page.
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In the example below, the VRayPluginNodeMtl is used with the BRDFMultiBump material. Multiple bump maps with different bump amounts can be fed in the plugin which is unique.
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