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The V-Ray Asset Editor is the place where you can create, edit, save and manage open assets, and adjust their settings. These include materials, geometry, geometries and textures. 

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.vismat files created with earlier versions of V-Ray are no longer supported. You can read a .vismat file containing materials in V-Ray but you can no longer save an asset in a .vismat formatvismat format. Assets can be are saved in .vrmat files vrmat files only.



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||Revit Ribbon|| > V-Ray

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tab > Assets panel > Asset Editor

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Functionalities


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Categories

Assets are grouped in Categories for ease of access and use. On The Materials, Geometries, and Textures categories are located at the top of the central Asset Editor 's panel you can find the Materials, Geometries, and Textures categories.If the category is empty, you can create an asset by left- or right-clicking. If there are already items in it, left-click will select .

Left/Right-click on an empty category to create an asset. If there already existing items, Left-click selects the directory, while a rightRight-click always opens a list of available assets to choose from in order to create them.  The Asset creation drop-down dropdown list remains active when the Ctrlthe Ctrl key is held, allowing the creation of multiple assets in quick successionas well. Each Category has a Search Scene tab on the top of the list. You can search , which allows searching for assets from in the selected category selected. You can select Select more than one category or asset at a time with Ctrl+select or select or Shift+select.


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The Assets tab search function only displays top-level hierarchy assets.

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The Asset lists have some additional multi-multiple selection functionalities:

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  • Ctrl + Left-click on deselected item

    -

    Adds to the selection;

  • Ctrl + Left-click on selected item

    - removes

    – Removes it from the selection;

  • Ctrl + A

    -

    Selects all items in the list/category;

  • Shift + Left-click

    - expands

    – Expands the range of the current selection;

  • Left-

    Click

    click + Drag

    -

    Drags only the

    clicked

    selected item entry;

  • Shift + Del

     - deletes

     – Deletes the selected asset(s) without showing a confirmation dialog;

  • Right-

    Click

    click on deselected item

    -

    Shows the context menu for the item and does not change the current selection;

  • Right-

    Click

    click on selected item

    -

    Shows the context menu for the item and doesn't change the selection. If multiple entries are selected the context menu will display only their common actions.

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Most numeric V-Ray parameters come with a slider to make fine-tuning for easier adjustment. Each slider is set to a default range of recommended or commonly used values. If a value above or below that range is used the slider adapts by increasing or decreasing its range accordingly (2x the input value) to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.

Тhe slider range does not indicate the parameter's total minimum and maximum input values. The  The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox.

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Buttons

At See the utility buttons at the bottom of the Asset Editor you can find some utility buttons:From the Create Asset button (Image Removed) you can open from left to right.

ButtonDescription

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Opens a list of all V-Ray assets grouped into categories
and select an item
. Use it to add
it to the scene. Using the Import Asset button (Image Removed) you can open a directory and select to import a .vrmat file into your Library. Vice versa, an already created asset can be saved with the Save Asset to File button (Image Removed). Delete the selected asset(s) with the Delete Asset button (Image Removed). You can select
available assets to your project.

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Opens a directory with .vrmat files to import into your Library.

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Saves an already created asset to a preferred directory. 

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Deletes preselected asset(s). Select more than one asset by using
the Ctrl or Shift
the Ctrl or Shift buttons.
Purge
 

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Purges all unused items
of
from the selected asset categories
with the Purge Unused Assets button (Image Removed).

In the right panel of the Asset Editor reside two navigation buttons:

Select Previous Asset (Image Removed) traces
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Traces back assets that were previously selected
, while Up the Assets Hierarchy (Image Removed) moves the
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Moves the selection one level up in the hierarchy.
 
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Some keyboard shortcuts are available for navigation in the Asset Editor.

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For Windows:

  • Ctrl + (1/2/3/4/5/6)

    -

    Switches to the corresponding category or the settings view;

  • Ctrl + 0

    -

    Selects all categories;

  • Alt + (1/2/3/4/5)

    -

    Adds to the active categories;

  • Ctrl + A

    - selects

    – Selects all assets in the category of the current selection;

  • Shift + Left-click

    - expands

    – Expands the range of the current selection;

  • Delete

    -

    Deletes the selected asset/s;

  • Ctrl + Left Arrow

    -

    Selects the previous asset;

  • Ctrl + Up Arrow

    -

    Selects the parent of the active asset;

  • Ctrl + ( [ or ] ) - Toggles the left or right fly-off panels;

  • Left Click -click + Up/Down Arrow - Increases/decreases the EV number field with 0.5.

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    1.1

  • Left Click-click + Up/Down Arrow or Left/Right Arrow - Increases/decreases the value of any other slider1.

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Preset Library Buttons

The Preset Material Library also has some functionality buttons at the bottom of the Asset Editor.

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ButtonDescription

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Adds a directory in which your .vrmats reside. When

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a directory is loaded, the .vrmats files

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load in the Preset Material Library as separate assets.

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Changes the view between row and a column

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.

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Changes the asset display from list to grid.

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Zooms material buttons in and out to adjust the size of the preview swatches in the list.

For more information about all the functionalities that

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the Preset Material

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Library offers, follow the link.


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Multiple selection of assets is possible in the Library, but you cannot drag-and-drop more than one asset at a time.

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In V-Ray 6, the V-Ray Preset Material Library is moved to the Chaos Cosmos Browser. Materials that have already been downloaded with any earlier V-Ray version remain unchanged and can still be loaded as a custom folder. Please use the materials from the Chaos Cosmos Browser for any new projects.

The Browse Materials in Cosmos button opens all available materials in the Chaos Cosmos Browser.

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Preview Swatch

The Preview Swatch resides is located in the right panel of the Asset Editor, rendering all changes done to the currently selected asset. This is a quick preview of materials and textures. It has contains several customizable controls that can be customized for your workflow.You can enable or disable .

ButtonDescription

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Enables or disables the live preview of the swatch
by pressing the corresponding button (Image Removed/Image Removed)
. As the Preview Swatch is an actual render, it might require some additional computing power. The Stop live preview button comes in handy in such situations.
When you stop the live preview, you have the option to Preview the asset once (Image Removed). The swatch will render

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Shows a preview of the asset when the live preview is stopped. The swatch renders the current settings of the asset, but
will
does not take into consideration any changes done to it later.

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Changes the resolution of the preview swatch. When using the live preview swatch, there are other ways to reduce resource usage – choose the resolution of the rendered swatch from 100% (1/1) (which is the best quality, but is a slower render), 50%(1/2), 25%(1/4) and 12.5% (1/8) (which trades off image quality for refresh speed).

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Changes the render engine for the live preview.

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Shows a dropdown menu to select
Selecting
the scene used to preview the asset
(Image Removed) is available for all materials. You can choose from Generic, Fabric, Floor, Ground, Subsurface Scattering, Wall and Wall Closeup.

Pulling the bottom line of the Preview Swatch up and down reduces or expands the swatch.

For Material assets, you can also choose among several swatch scenes. Some are more suitable than others at displaying certain material types
. Some swatch scenes are more suitable for displaying certain materials than others. For example, a Brick material will be best seen in a wall preview, instead of a shader ball
.
. Select from Generic, Fabric, Floor, Ground, Subsurface Scattering, Wall, Wall Closeup and Sphere for all materials and from 2D, 3D, Environment, Falloff or Dirt for all textures.

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Pins the selected asset in the preview. It displays
The pin (Image Removed) on the top left is used to preview a specific asset regardless of the currently selected one. It will display
the pinned asset until unpinned. 

Pulling the bottom line of the Preview Swatch up and down reduces or expands the swatch.


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Using the Stop Preview Swatch option releases the V-Ray Render node License, if there is no other rendering process taking place.

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Asset Tagging

Custom grouping scene assets of any type is now possible in the V-Ray Assets Outliner. A new Tag View button allows toggling tags visibility on or off. It is located at the top-right corner of the Asset Outliner, next to the search field. Tags help to organize and work more efficiently in complex projects. Upon creation each tag is assigned a random color. 

Each tag can be assigned to multiple assets all at once via the context menu and one asset can be assigned multiple tags. Tags can be assigned to assets of all categories - materials, textures, lights, etc. When a tag is assigned to assets of different types, the tag indicator appears in each category.

Right-clicking on a tag allows its renaming or deletion. Alternatively, double-clicking a tag name allows its renaming directly.

Right-clicking on any asset and hovering over its "Tag" context menu entry displays a list of all available tags in the scene, as well indicators which tags are currently assigned to the asset.

Dragging an asset over a tag assigns the tag to this asset.


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  • Tags are considered scene-specific, meaning they are serialized in each project file and they cannot be transferred between scenes.
  • Saving any asset as a .vrmat does not write its tags to the file keeping it clean of any scene-specific data.
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V-Ray Color Picker

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The V-Ray Color Picker is accessed by selecting any color slot in the Asset Editor. It is a color manager that allows numeric color value selection in in Screen (sRGB)1 and  and Rendering (RGB) Color spaces. It provides the option to set the RGB values in two scales - 0.0 to 1.0 or 0 to 255. The V, options to regulate RGB, HSV and temperature. V-Ray Color Picker has swatch slots to keep your favorite colors.V-Ray Color Picker automatically converts Kelvin to RGB values, as well as RGB to Kelvin whenever possible.

Left-click on the current color to save it in the palette. Alternatively, right-click on an empty slot in the palette. Right-click on a saved color in the color slot to replace it with a new one.

The V-Ray Color Picker has a Color Assistant opened by clicking on the side bar at the bottom of V-Ray Color Picker window. The Color Assistant provides color palettes to pick a color from.

Left-click on a color from the Color Assistant to pick the current color. Right-click on it to use as a base for a color paletteColor Assistant is available under the arrow at the bottom of the Color Picker. For more information, see the V-Ray Color Picker.

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NotesNotes

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    1
    1

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  • Hovering with the cursor over each color box in the Asset Editor displays a tooltip with the color value in RGB format with a range of 0 to 1 in Screen (sRGB) color space.

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  • Most numeric V-Ray parameters come with a slider to make fine-tuning easier. Each slider is set to a default range of recommended or commonly used values. If a value above that range is used the slider adapts by increasing its range accordingly (2x the input value) to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.

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  • Тhe slider range does not indicate the parameter's total minimum and maximum input values. The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox.