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This page provides information about the Opacity Cutout tool in V-Ray for Maya.

 

Overview

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The Opacity Cutout tool converts low-poly opacity mapped objects to actual geometry cutouts. Actual geometry renders faster than opacity mapped objects, but increases both the poly-count and scene file size.

The Opacity Cutout tool preserves instances, as well as transformation and deformation. This tool is ideal for converting broad-leaved trees or other similar types of vegetation for faster rendering, but can be generally used for any type of object.

Currently, only Maya meshes are supported. Opacity JPG and PNG texture files are supported.

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When converting, use meshes with one material for all faces. Objects with per-face materials do not work for conversion.

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titleUI Path: ||V-Ray menu|| > Tools > Opacity Cutout

 

UI Path: ||V-Ray menu|| > Tools > Opacity Cutout

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Opacity Cutout Options

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To create an opacity cutout of a single object:

  1. Select the geometry with the opacity map attached.
  2. Open the Opacity Cutout tool.
  3. Adjust the settings (optional).
  4. Press the Create Cutout button.
  5. Detach the opacity map from the object by pressing the Detach Opacity Texture button.
 
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To create an opacity cutout of multiple objects:

  1. Select the geometry objects with the opacity map attached.
  2. Open the Opacity Cutout tool.
  3. Adjust the settings (optional).
  4. Press the Create Cutout button.
  5. Press the Detach Opacity Texture button to automatically remove the opacity map attached from all objects altogether.
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