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Chaos Vantage
This page provides information about the supported .vrscene features by Lavina.
vrscene BRDFs and Materials
BRDFAlSurface
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BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
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BRDFBump
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BRDFCarPaint
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BRDFDiffuse
BRDFDiffuse_forSSS
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BRDFGlass
BRDFGlassGlossy
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BRDFLight
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BRDFScatterVolume
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BRDFSkinComplex
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BRDFSSS
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BRDFSSS2
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BRDFSSS2Complex
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BRDFStochasticFlakes
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BRDFToonMtl
BRDFVRayMtl
Fancy Bullets | ||
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BSDFPointParticle
vrscene Textures exported from SketchUp/Rhino
2D Textures
TexBulge
TexChecker
TexCloth
TexGrid
TexLeather
TexTiles
TexUVW
3D Textures
TexCellular
TexGranite
TexMarble
TexNoise (Noise A)
TexNoiseMax (Noise B)
TexRock
TexSmoke
TexSpeckle
TexSplat
TexStucco
Basic
BitmapBuffer
TexBitmap
TexAColor (Color)
TexRamp (Gradient)
Raytraced
TexFalloff
TexFresnel
Utility
ColorCorrection
TexBezierCurveColor (Bezier Curve)
TexMix (Mix (Map))
TexCompMax (Mix (Operator))
TexBlend (Mix (Value))
TexCombineColor (Simple Mix)
TexRemap (Spline Curve)
UVW Generators
UVWGenChannel
UVWGenObject
Lavina
works with .vrscene files exported from V-Ray
vrscene Lights
LightRectangle
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. Below you can check the supported features per host application.
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
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vrscene Textures exported from 3ds Max
ColorCorrect
ColorTextureToMono
TexAColor
TexAColorOp
TexBezierCurve
TexBezierCurveColor
TexBitmap
Common map/texture parameters
TexChecker
TexCellular
TexColorToFloat
TexCombineColor
TexCombineColorLightMtl
TexCombineFloat
TexComplexFresnel
Common map/texture parameters
TexCompMax
TexFalloff
Common map/texture parameters
TexFloatOp
TexFloatToColor
TexGradient
TexGradRamp
TexInvert
TexLayeredMax
TexMarbleMax
TexMaskMax
TexMaxGamma
TexMix
TexNoiseMax
TexOutput
Common map/texture parameters
TexRGBMultiplyMax
TexRGBTintMax
TexSmoke
TexSplat
TexStucco
TexSpeckle
TexSwirl
Common map/texture parameters
TexTiles
TexThinFilm
TexUVW
TexVectorOp
TexVectorToColor
UVWGenChannel
UVWGenObject
vrscene Textures exported from Modo
V-Ray Textures
TexFalloff
TexFresnel
TexLayeredMax
V-Ray Textures Procedural
TexBulge
TexCellular
TexChecker
TexCloth
TexGranite
TexGrid
TexLeather
TexMarble
TexMarbleMax
TexNoiseMax
TexRock
TexSnow
TexSmoke
TexSplat
TexSpeckle
TexStucco
TexSwirl
TexTiles
V-Ray Utilities
ColorCorrection
ColorCorrect
TexGradient
TexMix
TexRGBTintMax
Modo adv. material support in CPU mode
TexClamp
TexFloatToColor
Other
Float3ToAColor
FloatToTex
TexAColor
TexAColorOp
TexBitmap
TexBlend
TexFloatOp
TexHSVToRGB
TexInvert
TexInvertFloat
TexLuminance
TexVectorToColor
vrscene Textures exported from Maya
Float3ToAColor
FloatToTex
MayaGamma
MayaMultiplyDivide
TexAColor
TexAColorOp
TexBitmap
TexBlend
TexBulge
TexChecker
TexClamp
TexColorAndAlpha
TexColorCondition
TexColorConstant
TexColorCorrect
TexColorLogic
TexColorMask
TexComposite
TexCondition2
TexFalloff
TexFloat
TexFloatComposite
TexFloatCondition
TexFloatConstant
TexFloatCorrect
TexFloatLogic
TexFloatMask
TexFloatOp
TexFloatToColor
TexFresnel
TexGranite
TexGrid
TexHSVToRGB
TexInvert
TexInvertFloat
TexLayered
Common map/texture parameters
TexLayeredMax
TexLuminance
TexMarble
TexMayaContrast
TexMayaConversion
TexNoise
TexOutput
TexPlusMinusAverage
TexRamp
TexRemap
TexRGBToHSV
TexRock
TexSetRange
TexSimplexNoise
TexSnow
TexUVWGenToTexture
TexVectorOp
TexVectorProduct
TexVectorToColor
TexSampler
type | circle |
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Inputs:
UVWGenChannel
UVWGenMayaPlace2dTexture
UVWGenObject