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By default, V-Ray uses the Intel Embree raycaster. For more information, see the official Intel Embree site.


G-Buffer

This term describes the collection of various data generated during image rendering. These could be Z-values, material IDs, object IDs, non-clamped colors, etc. This has proven to be very useful for performing post-rendering image processing. (See also: G-Buffer Anti-aliasingImage Sampler)

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