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You can easily create seated characters in Anima using the Table Tool from the main toolbar, which is at the left side of the 3d Viewport.


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To use it, first, select the tool and then left-click on any surface of the background geometry to create a chair object.

You can quickly adjust the orientation of the chair while you hold down the left mouse button, and it will get fixed as soon as you release it. As with any other Anima object, you can adjust the position and orientation of the chair at any moment with the select and transform tool.

After you create and orient the first chair, a new chair will be created as soon as you click on any other part of the surface. To stop this and exit the chair creation mode you can right-click, select any other tool or directly press the ESC key. Using this workflow, you’ll be able to create a lot of chair objects very fast.

If you want to place characters on existing chairs in your scene, import a background model that contains this geometry. If you want to place the chairs under your characters afterward, make sure you set the correct seat height using the Height Offset parameter.Image Removed



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Create Seated Actors

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To add a character to a chair follow this process:

  1. drag a model from the Actor Library to the 3d viewport and release the mouse
  2. Move the mouse to until the actor is on top of the chair object and alink iconis displayed. Click to link the actor to the chair.
  3. The actor is now locked to the chair and moving or rotating the chair object will also affect the actor.
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Create Tables (

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Group of Chairs)

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If you create more than one chair before you exit the create mode, then aTable object will also be created.  The table object is used to control to properties of a group of chairs, just select it and they will be shown at the Properties Panel. All the modifications on the parameters of the Table will update the common setting on all the chairs of the Table group. For example, if you’re not using a background model, you can set the chair’s seat height using the Height Offset value and all of them will be updated automatically.

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