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This page provides information about Raw Reflection Filter Color Channel in V-Ray for Houdini. 

 


Overview

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The Raw Reflection Filter is is similar to the the Reflection Filter channel, except it is not affected by Fresnel falloff. The result is a solid mask showing the areas of reflection.

 

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Attributes

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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing is used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the V-Ray Renderer node.

Denoise – Enables the render element's denoising, provided the V-Ray Denoiser render element is present.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.UI Path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Color Channel (RE) > Type > Raw Reflection Filter

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Usage Notes

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The Raw Reflection Filter Color Channel is useful when a precise mask is needed for reflective objects. Unlike the Reflection Filter Color Channel, there is no need to clip or readjust values when pure black or white is required for the composite.