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VRayPluginNodeMtl allows you to create a material from V-Ray Standalone material plugin that comes with the V-Ray installation. This ensures that all VRayPluginNodeMtl materials will work with V-Ray Cloud and there will be is no difference in fine details like noise seed and others. Furthermore, it gives you access to a lot of handy plugins used by V-Ray throughout different platforms.

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For example, BRDFGlass can be created and assigned to an object by itself, but Mtl2Sided will expect expects other BRDF or Mtl plugins to be specified as its front and back materials. 

 

||Material Editor window|| > Material/Map Browser > Materials >  >  
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titleUI Path: ||Material Editor window|| > Material/Map Browser ...
> Materials > V-Ray
> VRayPluginNodeMtl
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Plugin - Choose from the available material plugins that come with the V-Ray installation.

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Since V-Ray 6 all unsupported plugins for VRayPluginNodeMtl and VRayPluginNodeTex have been hidden from the UI. However, scenes saved with earlier V-Ray versions load such plugins, and on scene opening a message pops up indicating that the scene contains such materials which are not working accurately.

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In the example below, the VRayPluginNodeMtl is used with the BRDFMultiBump material. Multiple bump maps with different bump amounts can be fed in the plugin which is unique.Image RemovedImage Removed


 

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