Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

HideElements
cssselector#tocVertical, #tocHorizontal

This page provides information on the Brute Force GI rollout.

Overview

...

Section
Column
width62%

This rollout is accessible when Brute Force is selected as

...

the Engine for Secondary bounces

...

 in the GI rollout. See

...

the Brute Force GI

...

 topic for information about how this approach works.

...


UI Path

...

 

: ||Render Settings window|| > GI

...

tab > Brute force GI

...

rollout  (when Brute Force is selected as

...

a GI engine)

...


Image Added

Column
width5%


Column
width33%

Image Added

...

 

...


Parameters

...

Section
Column
width62%

Subdivs  – The square of this value, multiplied by the Subdivs Mult value on the DMC Sampler rollout, sets the number of rays that V-Ray will trace from the camera when Brute Force is used as the primary bounces engine. 

Depth  – Controls the number of light bounces that will be computed when Brute Force is used as the secondary bounces engine.

Column
width5%

 


Column
width33%

Image RemovedImage Added