The Cloth texture map can be used to generate a procedural cloth texture. It gives a high level of control making it an easy matter to produce the look of a loose or close weaved cloth. It It also allows control over the amount of random weave distortion and its channels can be connected to texture maps.
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Color Gap – Controls the color of the gaps between the fabric fibers. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Color U – Controls the horizontal thread color. A texture map can be used for this parameter, as long as the checkbox is enabled.
Color V – Controls the vertical thread color. For more information, please see the U Color, V Color and Gap Color example below. A texture map can be used for this parameter, as long as the checkbox is enabled.
Random Shade – Randomizes the texture brightness based on noise. A texture map can be used for this parameter, as long as the checkbox is enabled.
Width U – Controls the horizontal thread width. A texture map can be used for this parameter, as long as the checkbox is enabled.
Width V – Controls the vertical thread width. For more information, please see the U Width and V Width example below. A texture map can be used for this parameter, as long as the checkbox is enabled.
Random Width – Randomizes the fibers' width based on noise. A texture map can be used for this parameter, as long as the checkbox is enabled.
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Example: U Color, V Color and Gap Color
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Example: U Width and V Width
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Gap Color: Green U Color: Pink; V Color: Yellow
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Gap Color:Black U Color:Blue; V Color:Red
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U Width: 0.75 V Width: 0.75
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U Width: 0.75 V Width:0.25
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U Width: 0.25 V Width: 0.75
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U Width: 0.25
V Width: 0.25
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Example: U Wave and V Wave
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Example: Random Wave
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Image Modified U Wave:0, V Wave: 0
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Image Modified U Wave:0.25, V Wave:0
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Image Modified U Wave:0.25, V Wave: 0.25
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Image Modified U Wave: 0.25, V Wave: 0.25, Randomness: 1
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Image Modified Random Wave: 0
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Image Modified Random Wave: 0.1
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Image Modified Random Wave: 0.2
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Image Modified Random Wave:0.2, Width Spread:0.25
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Color Manipulation
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Invert Texture –Inverts the RGB texture values.
Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel.
Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. A texture map can be assigned here.
Color Offset –Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be assigned here.
Default Color –Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.