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Official release

Date - 23 Feb, 2021

Release Notes: V-Ray 5 , Update 1


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This update is Autodesk 3ds Max 2022 compatible. 




Multiple additive Dome Lights

You can now render multiple dome lights at the same time. A direct connection to Direct support in Light Mix makes it easier than ever to fine-tune the results.

 



Pixel-perfect masks in the V-Ray Frame Buffer

Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray's masking render elements—Cryptomatte, MultiMatte, Wirecolor, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.

See Masks

 



Chaos Cosmos

Chaos Cosmos content library is a large collection of high-quality, render-ready 3D assets that quickly add believable entourage to your interior or exterior scene. With native V-Ray materials, they are easy to customize with the 3ds Max Material Editor.

See Chaos Cosmos Browser

 



Advanced material override

The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control.

 



Аuto-translation of Physical Materials

Autodesk's Physical Materials are auto-translated to V-Ray materials without additional conversions.

 



Progressive caustics

V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.

See Caustics

 



New V-Ray Material translucency

Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.

 



Improved V-Ray Material in viewport

Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.

 

 




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Batch Camera Rendering

Optimize your rendering workflow with a vrscene export of all cameras in a scene. Chaos Cloud users can now render any camera angle they need from a single job submission.

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GPU Light Cache and improved Out of Core

The V-Ray Light Cache is now on the GPU, giving much faster render starts. Out of core now supports all V-Ray GPU features allowing any scene to exceed GPU memory for textures and/or geometry.

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Intel® Open Image Denoise

Excellent for interactive rendering, Intel® Open Image Denoise cleans up noise fast and runs on any machine.

 


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New V-Ray Camera Lister

Easily edit all the cameras in your scene from one simple interface. See V-Ray Camera Lister

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Enhanced tyFlow rendering

tyFlow simulations can now be rendered with V-Ray GPU and Chaos Cloud.

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Improved Cryptomatte support

Improved Cryptomatte support to separate objects by their sub-materials.