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This page provides information about the Back to Beauty Render Element in V-Ray for SketchUpRhino.

 


Overview

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The V-Ray Back to Beauty Render Element expands as all beauty elements for the actual rendering. In the VFB, this render element creates a folder in Composite named Back To Beauty containing all elements with the appropriate blend modes. The elements that are used are used for the beauty rebuild are - Background, Lighting, Global Illumination, Reflection, Specular, Refraction, Self Illumination, Caustics, Subsurface Scattering and Atmosphere. 

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When selecting the Affect All channels option of Generic material, be setting the Generic material Reflection or Refraction's Affect Channels option to All Channels, be aware that the information of the respective component affects all render elements, therefore the Back to Beauty composition does will not match the RGB result from the rendererrender.



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UI Paths

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||V-Ray Asset Editor|| > Render Elements (right-click) > Back to Beauty
||V-Ray Asset Editor|| > Create Asset (left-click) > Render Elements > Back to Beauty

 

 



Parameters

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Denoise – Specifies whether to denoise this render element.

 
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Compositing



Compositing

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The following is the base formula for reconstructing the Beauty pass. Some Render Elements can be excluded if the scene does not utilize them.

(Click on the image to see it in full size)

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