Playback speed – A multiplier for the speed of the animation. Putting negative numbers here makes the animation play backwards. This option may not work very well for sequences of of .vrmesh files.
Start offset – Offsets the beginning of the animation by the given number of frames. You can use positive as well as negative values here.
Playback type – Specifies a playback mode. This option is ignored if you use a sequence of separate .vrmesh files.
Loop – The animation is looped by skipping to the first frame once it has finished. Play once – The animation is played once. Ping-pong – The animation is looped by playing it backwards once the last frame has been reached and then playing it forward again when the first frame is reached. Still – The animation is not played. Instead, just the Start offset frame is shown.
Sequence override – Allows you to manually override the start frame and the animation length to read (in frames) for animations stored in sequences of .vrmesh files (where each frame of the animation is stored in a separate proxy file). Importing proxy sequences requires a special format that specifies how to mach match the frame padding in the file name. See the File name section of the Import V-Ray Proxy page for more details.
Sequence start – Specifies the first frame of the animation.
Sequence length – Specifies the length of the animation to be played.
Column
width
5%
Column
width
33%
...
Fancy Bullets
type
circle
V-Ray 5.0 for Maya 2018 and above supports instancing of of .vrmesh files via files via the Maya Instancers found in FX menu set > nParticles > Instancer.
Maya 2022 introduced a bug where using the old proxy node causes a crash. This is fixed with Maya 2022.3, so it's recommended to update to this version.