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This page contains information about the V-Ray LutTexLut node.

 

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Overview

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V-Ray

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TexLut is a V-Ray utility node that allows you to apply a

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lookup table (a .cube file) to any texture for managing

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UI Path

 

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||mat Network|| > V-Ray > Texture: File > V-Ray Lut

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||out Network|| > V-Ray Render Elements node > V-Ray > Texture: File > V-Ray Lut

the resulting colors.

In the example shown, a LC3DL_Fuji3510_log2hd_ConstLmap.cube LUT file has been loaded to define the texture's look

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The V-Ray TexLut node provides inputs that correspond to the parameters in the section below.

 
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Parameters

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Base Map – A slot to load the map that you want on which the LUT is going to be applied to.

LUT File – Specifies the location of the look up lookup table.

Convert to Log Space before applying LUT – Converts the Base map to Map to a logarithmic color space before applying the look up lookup table.

 
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