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Most filters have just one size parameter for the kernel radius. Catmull-Rom has no parameters. The available filter plugins are:

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  • FilterBox  - All samples within a box with sides 2*size are taken with equal weight.
  • FilterArea - All samples within a circle with radius size are taken with equal weight.
  • FilterTriangle - Sample weight falls off as a triangular function of off-center distance.
  • FilterGaussian - The classical blur filter.
  • FilterSinc - Less blurry low-pass filter. See Wikipedia.
  • FilterLanczos (currently default in V-Ray for 3dsMax and Maya) - See Wikipedia.
  • FilterCatmullRom - A cubic edge-enhancing filter.
  • FilterCookVariable
  • FilterMitNet - Mitchell-Netravali cubic filter with subjectively optimized compromise of blurring and detail in the additional blur and ringing parameters which correspond to B and C from the original paper.

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To apply a filter, just create an instance of one of those plugins. You can use only one at a time. Note: We already covered filters in the topic "Antialiasing Filters".

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Do not create a SettingsImageFilter. It is deprecated. Use the plugins described above.

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SettingsDMCSampler
SettingsDMCSampler
DMC sampler

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For details on the Deterministic Monte Carlo Sampler see this page.

We recommend leaving the parameters of of SettingsDMCSampler at their default values, with the exception of use_local_subdivs. Set this to 0, so that only the global subdivs settings are used.

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SettingsGI
SettingsGI
Global illumination

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See this page for details on the different GI engines.

By default global illumination (GI) is disabled in an empty scene (with the exception of GPU mode where you can't disable GI). You need to set SettingsGI::on to 1 to enable tracing of secondary rays. Any photorealistic render needs GI, so apart from some kind of debuggingof debugging, you will always want to enable GI.

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The Irradiance map is configured through through SettingsIrradianceMap

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See this page for details on the algorithm and its parameters.

The main two parameters are:

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The Light cache is configured through through SettingsLightCache

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See this page for details on the algorithm and its parameters.

There are a lot of parameters for fine tuning and fixing specific problems but the main parameter is:

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You can also add scene-wide volumetric effects through the environment_volume list.

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See this page for details.

A special case is the Sun-Sky system. V-Ray has a special procedural texture, TexSky, for these environment slots that is coupled with SunLight. The color of the environment depends on the position of the Sun.

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Although the name doesn't hint at it, the CameraPhysical plugin plugin is a settings plugin (singleton). It modifies the way camera rays are shot for effects like DoF (depth of field) and distortion and how they are integrated into the image - exposure. The position and orientation of the camera is still defined by RenderView. Many of the parameters are exactly the same as on a real world DSLR or video/movie camera. 

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Most parameters are well described in this page, as well as in the previous lessons Introduction and DoF and MB.

We will only add a few things here:

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This is controlled by SettingsColorMapping.  

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For parameter descriptions see this page.

The default values when you create a SettingsColorMapping plugin are different from the recommended values in 3dsMax and Maya for legacy reasons. These are the values you should use for new scenes:

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