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Overview
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Back to Beauty Compositing
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The following is the base formula for reconstructing the Beauty pass. Some Render Elements can be excluded if the scene does not utilize them. Click the image to see the full-size version and zoom in to view all the render elements involved.
Direct LightingLight + GI + Reflection + Refraction + Specular + SSS + Self Illumination + Caustics (RE) + Atmosphere + Background = RGB_Color (Beauty)
Advanced Back to Beauty
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Occasionally there may be a need for more specific editing to the final image. For this, there's a more detailed workflow than the normal back to beauty workflow. Click the image to see the full-size version and zoom in to view all the render elements involved.
(Diffuse x (Raw Direct LightingLight + Raw GI)) + (Raw Reflection x Reflection Filter) + (Raw Refraction x Refraction Filter) + Specular + V-Ray SSS + Self Illumination + Caustics Channel + Atmosphere + Background = RGB_Color (Beauty)
Notes
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