Scatter is a powerful distribution tool that allows you to easily populate scenes with models of your choice. This is especially useful for outdoor scenes that need to be filled with greenery, rocks, grass, etc. The Scatter tool creates instances of specified models on the surfaces of other objects or splines.
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Only Cosmos objects can be scattered.
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Selection highlighting can be quickly toggled on and off with the H hotkey, or through the View menu > Scene Selection Highlighting.
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Density – Defines the density of the scattered models in the number of instances per 100 square meters. See the Density example below.
Max angle to up vector – Defines the maximum angle of the surface on which the models are scattered. A value of 0 means that the models can only be scattered on horizontal surfaces. A value of 180 means that the models can be scattered on any possible surface angle.
Detect collisions – Prevents the scattered models from colliding with each other. See the Detect Collisions example below.
Models – The list of models used in the currently selected Scatter. Click on a model and move the slider to set its Frequency. See the Frequency example below.
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Click here to see the Frequency option.
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Image Added– Select scattered instances in the viewport to make adjustments.
– Removes either the selected models, or all the models if none are selected.
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You can double-click on a layer to change its name.
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Spacing – Determines the spacing between instances in meters. See the Spacing example below.
Jitter – Randomly jitters instances along the spline. Each instance has Spacing applied on both its sides, except the instances at the end of the spline. The Jitter value is divided between those two Spacings.
Offset – Determines what percentage of the Spacing the instances are offset in one direction of the spline. When set to 100%, all instances replace the one after them, as the offset is equal to the whole value of the Spacing. See the Offset example below.
Follow spline – Determines how scattered instances are oriented along the spline. Assigning a value of 100%, makes instances follow the spline and are oriented along the local tangent direction.
Detect collisions – Prevents the scattered models from colliding with each other. See the Detect Collisions example below.
Models – The list of models used in the currently selected Scatter. Click on a model and move the slider to set its Frequency. See the Frequency example below.
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Click here to see the Frequency option.
Image Added
Image Added– Select scattered instances in the viewport to make adjustments.
– Removes either the selected models, or all the models if none are selected.
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You can double-click on a layer to change its name.